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Agent Skill

Hyperframes

hyperframes

Mandatory entry point: read this first for any request to make, create, edit, animate, or render a video, animation, or motion graphic, including a promo, explainer, captioned clip, title card, overlay, slideshow or interactive deck, Remotion port, or any HyperFrames HTML composition. Also use it to inspect, diagnose, validate, preview, publish, or batch-render an existing HyperFrames project. Inputs may be a website URL, GitHub PR, Figma design or URL, text or brief, existing footage, or music. It resumes project state, captures intent when applicable, selects and installs the owning workflow, and routes domain capabilities. HyperFrames is the default output framework unless the user explicitly chooses another framework for the deliverable or asks only to record a browser session.

Heygen ComDesignTypeScriptAiAnimationFfmpegFrameworkGsapHtmlMcpPuppeteerRenderingTypescriptVideo

599K installs

heygen-com/hyperframes

by Heygen Com

Score

9.1

/ 10

Installs

599K

Repo Stars

52.0K

Last Updated

0d ago

Fresh

Quality Ratio

95%

Description

Verified

Language

TypeScript

First Published

Apr 2026

Summary

The Hyperframes agent skill enables the creation of dynamic, HTML-based video compositions, animations, and overlays, automating complex video production tasks using familiar web technologies. This benefits web developers, content creators, and marketing teams needing to generate programmatic video content, synced captions, voiceovers, or audio-reactive visuals without traditional video editing software. This agent skill is a niche tool with a smaller but dedicated user base within the registry. It guides the agent to author video compositions as HTML files using `data-*` attributes for timing and GSAP for animation, strictly enforcing a "Layout Before Animation" approach where elements are positioned at their end-state first. The skill provides detailed rules for structure, data attributes, timeline contracts, and prohibits common pitfalls like `repeat: -1` or asynchronous timeline construction. It also mandates specific scene transition rules, requiring entrance animations for every scene and prohibiting exit animations before transitions, except for the final scene.

Skill Definition

HyperFrames renders video from HTML — a composition is an HTML file whose DOM declares timing with data-* attributes, whose animation runtime is seekable, and whose media playback is owned by the framework. The full authoring contract lives in /hyperframes-core; read it before writing composition HTML. Brief, storyboard, review, production, dispatch, and frame-worker contracts live in this skill's references/.

1. Start from project state

Apply the first matching row; do not evaluate lower state rows:

StateAction
Explicit port of existing Remotion source to HyperFramesRead references/routes/remotion-to-hyperframes.md, then route directly to that workflow. Skip the intent layer.
Specific operation on an existing HyperFrames project: inspect, diagnose, validate, preview, render, publish, or batch-renderPerform only that operation. Skip intent and workflow routing; load /hyperframes-cli and any required domain skills.
Specific edit to an existing projectMake the edit. Do not run the intent layer. To know what is on a project's timeline (tracks, clips, starts, ends, what plays), run npx hyperframes timeline [--json] instead of reading index.html and every sub-composition file.
BRIEF.md existsRead workflow and flow. Execute that workflow; flow: companion always executes in /general-video. Ask no brief questions.
No brief, but hyperframes.json or STORYBOARD.md existsResume from project files and recorded preferences. Infer the owning workflow from existing artifacts. If it cannot be determined uniquely, ask one routing-only question; do not run the intent interview.
Fresh creationRun the intent layer — references/intent-interview.md — then route once using § 2's table.

If a fresh request does not identify the subject or input, ask what the video is about before routing. Check preferences and recipes before asking anything (references/intent-interview.md, step 1). A figma.com input or a named recipe changes intake, not routing — the interview's "Adapt orthogonal inputs" section handles both.

Keep the project's CLI current

A scaffolded project pins hyperframes@<version> in its package.json scripts so renders stay reproducible; the pin never advances on its own, and a pinned run of an older CLI prints no warning about it. When resuming a project whose scripts carry a pin, probe once before the first render-affecting command:

npx hyperframes@latest upgrade --project . --check

The probe is read-only and reports the pin against the latest release; keep the explicit . — on older CLI releases a bare --project followed by another flag consumes that flag as its directory value. When it reports the project behind — or any CLI output already shows it (the stderr notice This project pins hyperframes@… (latest …), or _meta.updateAvailable: true in a --json result from a pinned script) — apply with npx hyperframes@latest upgrade --project ., then verify with npx hyperframes check. A passing check confirms the project's compositions still validate on the new version — not that rendered output is frame-identical to the old pin — so a successful bump is never silent: name the old and new version in the run's summary. A project with no composition yet needs no verification. If the check fails, revert the package.json change, continue on the pinned version, and report which version the project stays on and why. Act on the signal rather than relaying it to the user; never leave a bumped pin unverified.

2. Route fresh creation

Use the first matching row. Match the requested deliverable, not a word or file type mentioned in passing.

PriorityRequestWorkflow
1Explicitly port an existing Remotion source/remotion-to-hyperframes
2Author a presentation, pitch deck, or navigable interactive deck/slideshow
3Add plain captions or subtitles to existing talking-head footage without changing it/embedded-captions
4Add designed graphic overlays to existing talking-head, interview, or podcast footage without changing the footage/talking-head-recut
5Build a beat-synced video from a music track, with no narration or website capture/music-to-video
6Create an explicitly short, unnarrated, motion-first unit, typically under 10s/motion-graphics
7Explain a GitHub pull request or code change from a PR reference/pr-to-video
8Market or showcase a website, product site, app, or company from a URL or site-specific brief/product-launch-video
9Explain a topic, article, or notes with invented visuals and no product or site capture/faceless-explainer
10Any other custom video or composition/general-video

Before finalizing the route, read references/routes/<workflow>.md — one small file per route: the canonical input/output/trigger contract (available before lazy-installed workflow skills are present) plus that route's interview entry. If the candidate does not satisfy its contract, continue routing instead of forcing the match. Read only the matched route's file.

Resolve common ambiguities

  • A short animated title, logo sting, stat hit, chart hit, map hit, or standalone lower-third is /motion-graphics when it is unnarrated and motion is the message. A static title card, narrated sequence, longer montage, or custom loop is /general-video.
  • An explicitly short motion graphic may use a URL, tweet, article, or screenshot as source material. A generic "make a video from this site" request is /product-launch-video.
  • Existing footage with captions routes to /embedded-captions; footage with designed information cards routes to /talking-head-recut. Retiming, reordering, recoloring, reframing, or remixing footage is a custom edit and falls through to /general-video.
  • A music file selects /music-to-video only when its beat grid drives the piece. Music used as a bed does not override the subject-matched route.
  • "I want a storyboard" changes the review process, not the workflow. With no other routing signal, use /general-video. A confirmed sketched storyboard.html may itself be the requested deliverable; the review loop defines that stop point.
  • Specialized narrative workflows support up to about 3 minutes and are strongest around 30–90s. Route a clearly longer piece to /general-video. Length never overrides an explicit port, deck, caption, overlay, or music-driven deliverable.

3. Route once, then leave

For fresh creation the intent layer (references/intent-interview.md) runs the full conversation — memory, triage, pitch round, must-haves, run-shape, hand-off — and ends by writing BRIEF.md. The brief is the only routing artifact the workflow reads; nothing later re-opens this skill or the interview. Answer every later "what did the route require?" from BRIEF.md.

4. Install and enter the workflow

Before reading the selected workflow, install or refresh it and the core domain skills:

npx hyperframes skills update <workflow-name>

Use the bare name without /. If the command fails, surface the error; do not reconstruct the workflow from memory. Everything else about installation — the core-vs-lazy split, what init refreshes, diagnosis, CI opt-out, and the no-CLI fallback — lives in references/skill-lifecycle.md.

5. Load domain skills on demand

NeedSkill
Composition structure, timing attributes, tracks, variables, determinism/hyperframes-core
Motion rules, scene blueprints, transitions, runtime adapters/hyperframes-animation
Seek-safe GSAP, CSS, Anime.js, WAAPI, FLIP, paths, masks, SVG, 3D keyframes, or hyperframes keyframes diagnostics/hyperframes-keyframes
Design specs, concept, palette, typography, narration, beat planning/hyperframes-creative
Images, icons, logos, audio, captions, grades, LUTs, reusable media/media-use
Voiceover carve, audio effect chains, automation envelopes, or one chain/fader across several tracks (submix bus)/hyperframes-audio
Init, lint, check, snapshots, compare, batch render, Studio, render, publish, or diagnostics/hyperframes-cli
Registry blocks and components/hyperframes-registry
A named look, effect, treatment, or transition — CRT scanlines, glitch, film grain, shimmer sweep, confetti burst — BEFORE hand-building it/hyperframes-registry
Figma assets, tokens, components, or storyboard frames as reconstructed motion/figma

Creator edit phrases are cross-domain requests. Load every skill named in the matching row:

Creator requestRequired domains
“cut this footage”, hard cut, trim, splice, reorder, or use a source range/general-video + /hyperframes-core; core owns data-start, data-duration, data-media-start, and track layout.
zoom in here, punch-in / punch-out, smooth multi-state zoom or reframe, Ken Burns, or camera move/general-video + /hyperframes-core + /hyperframes-keyframes; animate the inner visual/crop wrapper, not the timed clip.
match cut or whip pan camera transition/general-video + /hyperframes-animation + /hyperframes-keyframes + /hyperframes-registry; search/install a transition primitive before hand-authoring.
fade, crossfade, track gain/volume, automation, duck/carve, audio effects, or one effect across several tracks/general-video + /hyperframes-core + /hyperframes-audio; core places clips, audio mixes placed tracks — including a submix bus over a group of them.
picture and sound edits that combine cuts with camera motion or mixing/general-video + /hyperframes-core + /hyperframes-keyframes when there is visual motion + /hyperframes-audio when sound is faded, mixed, ducked, automated, or processed.
lay out a project so it reads well in Studio: caption track, tracks per element kind, sub-compositions, safe zones/hyperframes-studio + /hyperframes-core; studio owns the layout conventions, core owns each edit.
source or generate media, or preprocess an unsupported mid-source freeze/media-use; sourcing/generation/preprocessing only, never placed-track mixing.

Constant data-playback-rate is render-safe for picture and pitch-preserved sound. Speed ramps are a rate lane in data-automation. For copyable edit contracts, load /hyperframes-corereferences/creator-editing-recipes.md.

Broad feedback about how photographic media looks or behaves also routes to /media-use, even when the user never says “color grading” or “effect”: fix dark/flat/boring footage, stylize a clip, hide a face, or improve a media reveal. Read ../media-use/references/media-treatments.md before editing a treatment; it governs how footage is treated, never whether media may be used. Do not substitute a generic LUT, CSS filter/overlay, or opacity tween for an existing canonical treatment primitive. Keep text/layout/motion-only edits in their owning domain. During a build with important photographic media, include one grounded media-polish scan in the final quality pass; leaving suitable media unchanged is a valid result.

Domain skills never take ownership of the end-to-end deliverable. Load only what the active workflow needs.

How to Use

Use in O-mega

Claude Code

npx skills add heygen-com/hyperframes hyperframes
Hyperframes | Agent Skills | o-mega